1.11 Tales of Symphonia: Dawn of the New World. Sheena is first encountered at the Ossa Trail, where she stops the Chosen's group to kill Colette. However, when Colette falls and activates a hole that leads to a mine, Sheena stands over the hole and falls, stopping the battle. Lloyd Irving and Colette worry if the fall might have killed her, but Genis Sage calculates how the fall did not do so, while Raine Sage tells them not to worry for an assassin. At the end of Ossa Trail, however, Sheena breaks out, once more challenging the group, this time starting a fight. As her name is not revealed yet, her enemy name is "Clumsy Assassin". When the fight ends and Sheena loses, she disappears with the vow that she will kill the Chosen later. Through the journey around Sylvarant, it is possible to meet Sheena in the House of Salvation near Palmacosta, where she prays for luck and help to carry out her mission. It is also possible for Lloyd to watch her play with the children in Luin, where they exchange a few words before separating. ![]() She is once more seen in the Balacruf Mausoleum, where the group enters to release the Seal of Wind. She is stopped by Noishe, and has to summon Corrine to make the creature get out of her way. However, the path is closed, forcing her to find another way inside. When the group has released the seal, Sheena blocks their path on their way out to challenge them once more. As she loses, the group asks her why she wants to kill the world's last chance for regeneration. ![]() ![]() In anger, she admits that her own world will decay if that happens, but runs away before she can be questioned more. In a now destroyed Luin, the group finds a hurt Sheena, who explains how the Desians from Asgard Human Ranch attacked the town, how she tried and failed to protect the citizens and that all the survivors were taken to the ranch. Lloyd and Colette beg Raine to heal her, which she eventually does.
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